Oblivion Shield Of The Crusader

Posted By admin On 14.08.19
Oblivion Shield Of The Crusader 4,0/5 1117 reviews
  1. Oblivion Shield Of The Crusader

Shoes or boots of the Crusader. Publisher Identity: NDArmorHeavyBoots#. Type: Footwear (Large Shield)Item IDLevelEffects000ECF1- pts000EChemical40053 pts000ED111-155.54 pts000EBB16-20065 pts000EM5007.56 ptsLight Shield Version. Manager Identity: NDArmorLightBoots#. Kind: Footwear (Lighting Armor)Object IDLevelEffects000EAF1-2.52 pts000EA0033 pts000EA new311-13.54 pts000E9D16-245 pts000E9721+4.597570056 ptsCuirass of the CrusaderObtained from during the goal.

Medieval Knight Templar Crusader Metal Shield Armour with Red Cross Symbol. Brand New Unbranded. 24' Medieval Knight Crusader Shield Armor Kingdom of Heaven with Red Cross New See more like this. Armor Venue Crusader Lion Shield - Medieval Costumes - Yellow - One Size. Medieval Collectibles carries excellent Crusader shields in functional and decorative shield designs. Our Templar shields, Hospitaler shields, and other knightly shields display many popular cross emblems and period art, making them distinctive options for SCA battles, re-enactments, the stage, and collecting. A Crusader knight shield served as his first line of defense! This passive allows you to run a valuable shield in your offhand. Finery is another Crusader staple, boosting your Strength — a multiplicative source of both damage and toughness — by 1.5% for every socket on your gear. With an average of 10 sockets spread across any well-equipped character, this amounts to a considerable buff. It is fairly easy to mod oblivion for the PC. You can't get a pistole in oblivion for the 360 or ps3 but some one could make a new weapon type and design a pistole or for that matter anything.

Heavy Shield Edition. Cuirass of the Crusader. Manager ID: NDArmorHeavyCuirass#.

Type: Cuirass (Heavy Armor)Item IDLevelEffects000ECE1-1015 pts2 pts15%000EChemical0760012.518 pts3 pts15%000EChemical008 pts4 pts15%000EBA16-20001524 pts5 pts15%000EB4 pts6 pts15%Light Armor Version. Editor Identification: NDArmorLightCuirass#. Type: Cuirass (Light Armor)Object lDLevelEffects000EAE1-635 †320 pts2 pts15%000EA600818 pts3 pts15%000EA2 pts4 pts15%000E9C087001024 pts5 pts15%000E9625012.527 pts6 pts15%† This bug is set by the. GauntIets of the Crusader0btained from the inside during the quest. Equipping the Gauntlets furthermore grants the participant the capability to toss the reduced strength Merciful Contact: 50 pts on contact for a base price of 25 (rather of 149).Creator: Heavy Armor Version.

Gauntlets of the Crusader. Editor Identification: NDArmorHeavyGauntlets#. Type: Gauntlets (Heavy Shield)Object IDLevelEffects000ECompact disc1-5 pts50%000EC45056 pts50%000EBF5505.57 pts50%000EM916-205068 pts50%000EB37507.59 pts50%Light Shield Version.

Editor Identification: NDArmorLightGauntlets#. Kind: Gauntlets (Lighting Shield)Object IDLevelEffects000EAD1-02.55 pts50%000EA77-103.06 pts50%000EA111-103.57 pts50%000E9B16-204.08 pts50%000E95505.09 pts50%Greaves of the CrusaderObtained from during the mission. Equipping the greaves furthermore grants or loans the participant the capability to team the smaller power True blessing of thé Eight: 20% for 60 secs on touch, for a magicka cost of 25 (instead of 124).

Heavy Armor Version. Greaves of the Crusader. Editor Identity: NDArmorHeavyGreaves#.

Oblivion Shield Of The Crusader

Kind: Greaves (Heavy Shield)Item IDLevelEffects000ECC1-2 pts5 pts000ED10007.53 pts6 pts000EBE012008.254 pts7 pts000EC816-200095 pts8 pts000EW2600116 pts9 ptsLight Armor Version. Manager ID: NDArmorLightGreaves#. Kind: Greaves (Light Armor)Item IDLevelEffects000EAir conditioning1-3.752 pts5 pts000EA67-104.003 pts6 pts000EA new011-105.254 pts7 pts000E9A.16-20624 pts5 pts15%000E94007.56 pts9 pts. This edition of the greaves accidentally offers the cuirass' enchantment. This insect is fixed by the.HeIm of the Crusader0btained from during thé search. Equipping the Helmet furthermore grants or loans the player the ability to throw the less strength Serene Attractiveness: up to Level 25 for 10 secs on touch, for a foundation magicka cost of 25 (instead of 170).Originator: Heavy Armor Version. Helm of the Crusader.

Editor Identification: NDArmorHeavyHelmet#. Kind: Helmet (Large Armor)Object IDLevelEffects000ECB1-60 †300280042 pts25 pts000EG90053 pts25 pts000EBD0005.54 pts25 pts000EM716-205065 pts25 pts000EN12007.56 pts25 ptsLight Shield Version. Manager Identification: NDArmorLightHelmet#. Kind: Helmet (Lighting Shield)Object IDLevelEffects000EAbdominal1-67 †16028002.52 pts25 pts000EA57-1033 pts25 pts000E9F11-103.54 pts25 pts000E9916-2045 pts25 pts000E930056 pts25 pts† This pest is set by the. Macé of the Crusadér. Editor ID: NDWeaponMace#.

Type: Mace (Blunt One-Handed). Acceleration: 0.9. Reach: 1.0Creator:The Mace of the Crusader (also identified as the Macé of Zenithar) is usually attained from 'h during the quest. Equipping this mace furthermore awards the player the constant 10 stage, the Crusader'beds Arm. Safeguard of the Crusader.

Editor Identity: NDArmorLightShield#. Type: Safeguard (Lighting Armor)Object IDLevelEffects000EAA1.510%000EA47-10912%000E9E11-1010.514%000E9816-201216%000E92001518%Sword of the Crusader. Publisher Identity: NDWeaponSword# (ór ND08WeaponSword# for the cursed version). Kind: Longsword (Cutter One-Handed). Quickness: 1.0. Get to: 1.0Creator:Obtained after reconsecrating the blade in 'h during. Equipping this sword also grants or loans the player the constant 10 stage, the Crusader's i9000 Limb.Where two Identification numbers are usually listed, the 2nd one is usually the Identification for the unconsecrated (cursed) version of the sword that you originally choose up.

In inclusion to the results listed below, you will also be afflicted with until the blade can be reconsecrated. There are usually only five variations (instead of seven versions) of the cursed blade. If your infamy is certainly at least 2 when you equip the blade, then the curse will not really take impact. Sword of the Crusader Item IDLevelCharge / Cost = UsesEffects000F30000F46713300/6=502pts for 2secs7pts000F32715500/6=834pts for 2secs15pts000F43000F40217750/6=1256pts for 2secs20pts000F3F000F45824191000/11=908pts for 2secs25pts000F3E/18=6910pts for 2secs30pts000F3D000F44/24=6212pts for 2secs35pts000F4A000F49122520pts for 2secs40ptsOther Weapons Ayleid Fight AxesThese battle axes are usually utilized by the. They all appear like Elven Battleaxes and possess Rate=0.8, Get to=1.2. ItemObject IDLevelCharge / Price = UsesEffectsCrude000F2D1-3300/1=3001ptDull000F2C5-5300/2=1502pts(regular)000F2B7-7300/3=1003ptsFine000F2E70119300/4=754ptsKeen000F2A117221300/6=505ptsSuperb000F29222223300/7=426ptsMaster000F282325300/9=337ptsUmaril's Sword. Editor Identity: NDUmarilClaymoreReward#.

Type: Elven Claymore (Two Handed Edge). Rate: 0.8. Get to: 1.3This blade can end up being attained from during the quest. It can be possible to get two duplicates of it, one from killing Umaril in the actual plane and a second from eliminating him in the religious plane.The sword really transported by Umaril offers different data, but that version cannot be acquired by the participant: the time the player selects up the sword it is usually changed into one óf the swords listed in this table. Object IDLevelCharge / Cost = UsesEffects000F24112500/4=1254pts000F28214500/7=714pts5pts000F243416750/13=626pts7pts000F24716181000/17=588pts8pts000F20/21=5910pts9pts000F21/26=5712pts10pts000F22/31=5614pts11pts000F23142620pts12ptsUnenchanted Armor ItemTypeObject IDNotesKnights óf the Nine CuirássLight Armor000EC99240907.5Found in the and put on by your fellow knights.Knights óf the Nine ShieIdLight Armor000ECFound in the and worn by your man knights.Additional Items Clothes ItemTypeObject IDNotesSir AmieI's RingRing000EDF1.0100Found during quest and needed to enter the basements at theBooks.

After retrieving thé during the mission, you'll want to speak with all óf the ghostIy knights to understand even more about the location of the remaining artifacts. When you make your way around tó Sir Henrik, hé'll reveal thát he had taken the to Fortification Bulwark for safe holding but died while defending the fort from home owners assailants. He figures that the shield is certainly still right now there, but offers no idea what type of resistance you'll run into anymore as the fortification has been overrun so many decades ago.Fort Bulwark will be situated in the Blackwood Forest to the northéast of Leyawiin. Yóu can't fást-travel directly now there, but a journey to Fieldhouse Give, the Onyx Caverns, or Fort Teleman will obtain you within walking length. When you approach the fortification, you'll become bombarded by two obsessed Conjurers. Make short function of them, then head through the old wooden doorway top into the fort's 1st underground level.The subterranean section of Fortification Bulwark is certainly made up of three independent amounts, all of which are infested with Conjurers.

The first degree can become approved through pretty fast if you know where you're going. When you very first arrive, follow the admittance canal as it will go north and west, then consider the very first passage top to the southerly. Destroy the two Conjurers protecting this section, then proceed through the large dual doorways to the western. A pathway beyond the doorways prospects you up to a secured gate and elevated drawbridge, simply because nicely as a daedra that desires to become taken treatment of. Continue relocating west through the following set of dual doorways and adhere to this canal to the northernmost room. Two even more Conjurers wait for you right here, so teach them a training in demise and then switch the handle toward the back of the room to increase the gate to the east.

Before moving on, go through the lying on the table to find out that 'The gate to the lower ranges no more halts our progress. Make be aware of the candIes along the wall space if you would complete through.' You'll recognize this hint shortly.Today that the eastern tunnel will be open, use it to achieve however another handle that will enable you to open two more gates and lower a set of drawbridges. Bácktrack to the west, then stick to the canal once again toward the south until you're also back again inside the large central room. The north gate is usually now open up, so mix over the drawbridgés beyond it untiI you reach a canal with twelve pressure china. Discover the candles on either aspect?

The amount of candles sleeping next to each row of pressure plates displays which pressure plate you should action on. One candle indicates the still left plate, two candles means the center dish, and three candles indicates the right plate. Using this method, you'll get that walking across the left, middle, right, and left pressure dishes boosts the last gate.

Phase ahead and complete through the double doors into Fort Bulwark't second subterranean degree.This ground must have got been the fortification's major prison, as tissues line the canal ahead of you. When you achieve the 2nd cell to the northern, a guy behind its bars will start yelling for assist. Make use of the nearby deal with to raise his door and strike up a conversation with him. He'll inform you that he is Sir Thedret ánd that he arrived right here in search of the shield quite some period back. He was ambushed by thése 'scoundrels' and torturéd for info about how to obtain the shield. He never informed them anything, but now provides you a clue that he learned while investigating these subterranean ruins: 'When the eye of the Guardians are usually upon you, Julianos will show you favor.'

Thedret doesn't know what it indicates, but he's persuaded it will assist you obtain to the shield safely. After revealing his hint to you, Thedret leaves to obtain some rest, guaranteeing to sign up for your lead to when his power returns.Continue moving north through the dual doors and after that get the curve to the west leading to a solitary door at the best of some stairs. Move through the door, descend the next flight of actions, then destroy the Conjurer to the sth and use the ways along the wall to reach the higher floor. Stick to this tunnel as it snakes its method to the western and into another bigger space.

The stairs to your best will provide you to yet another higher ground where you can switch a handle and lower á drawbridgé, which in change network marketing leads you to a 2nd deal with and a 2nd drawbridge. End up being careful when you're also in between the drawbridges, even though, as a nasty dart capture will start pummeling you simply because quickly as you cross. As soon as you're past the second drawbridge, shift down the air travel of stairways beyond and follow the route leading south west into a large area filled up with statues. Once you've easily wiped out the two Conjurers defending the area, you can get a better appearance at what you require to do here.The base of each statue has a deal with on it, which can end up being switched to rotate the sculpture about 45 levels at a time. Keeping in mind Sir Thedret's clue, move around the space and use each deal with a number of instances until all of the statues are dealing with the decorative plate in the ground.

When you're self-confident that all of the statues are correctly placed, stand on the dish for a couple of secs. In a display, all of the figurines will vanish and a top secret doorway to the sth will grind open. Simply beyond the top secret door lies another door major to the fort's 3rd underground degree.This last level is uninhabited (the Conjurers apparently couldn't figure out how to obtain in here), but you'll have got to deal with one final marvel.

When you reach the flooring's major room, you'll discover eight figurines covered up along the walls facing backwards. A stone chest lies at the foundation of each sculpture and one large rock chest is situated on the elevated pathway in the middle of the area.

This main upper body will consist of one of eight products when you first enter -,. Grab whichever product lies within, then step on the pressure dish in front of the chest. Discover one of the figurines light up with a image in top of it? It may not really represent the product you just picked up, but it will give you a idea as to which item should end up being positioned in that statue's chest.

If you spot the item in the incorrect upper body, don't be concerned. All misplaced items will turn through and réappear in the central chest faster or later. If you wear't feel like making use of test and error to figure out all of the right item positions, right here's a fast reference starting with the northeast statue and relocating clockwise: stone, helm, cup, sword, guide, hammer, skull, jewel.When all eight items have ended up positioned in the appropriate chests, a magic formula doorway to the north will mill open up. At final, the space beyond the secret door includes the relic you look for - the.

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Grab the shield (mainly because nicely as the pótions and scrolls surrounding it, if you want) and use either of the passages to the eastern or western to achieve another door to the northern. This doorway will provide you to the opposite side of the drawbridge and gate you couIdn't operate ón the very first underground floor earlier. Use the close by handle and you'll possess a direct photo out of the fort, enabling you to keep on your lookup for the staying relics.